“The world of Titan Quest 2 is aesthetically gorgeous. With a semi-realistic art style, similar to that of the first game but with a high-quality polish, the world feels alive.”
There is some unusual traversal, with certain places only being accessible by jumping across a ledge or climbing a rock. Now, you don’t actually have access to a jump ability; these are set points you interact with for the player character to climb down. This set traversal makes level design so players aren’t able to get themselves stuck.
A few things are missing in the Early Access state of Titan Quest 2 that you might expect a game like this to have. Currently, character creation is limited to a pre-set selection of characters. A full character creation menu is planned for one of the first major updates of Early Access. Despite one of our main companions being a spirit horse, there is no mount system in the game. It was decided against by the devs, who state it would significantly impact pacing, traversal, and other game mechanics.
Also coming in future updates are things like transmog (visually changing the look of an item while retaining its stats) and crafting systems. There may also be more Masteries to come, with the number being unconfirmed at this stage. It will be exciting to see what updates come in the future and what community feedback the team focus on to include in the game.
We’ve been told: “When playing through the early access experience, I wouldn’t recommend trying multiplayer yet – it’s still an experimental version… a ‘try at your own risk’ situation.” Which is fine because I don’t have any friends anyway. Uh, I mean.. I enjoy playing my ARPGs solo! But I imagine getting to traverse the land with friends and each person implementing a different play style could make for fun and unique battles.