One problem with making an Assassin’s Creed game in Ancient Greece, says Ubisoft, is that there just weren’t enough tall buildings for a ‘climbing frame game’


Assassin’s Creed is a game where, in the words of AC Odyssey’s world director, Ban Hall, “verticality is really important.” It’s always been a game about seeing a giant cathedral or something, scrambling up to the top, and then admiring the view before swan-diving off. Even at more of a street level, you’re still constantly gaining that little bit of height for sightlines and combat advantages. It is a game that wants players to climb.

Which meant that AC Odyssey had a little bit of an issue. Ancient Greece, you see, was just not known for its skyscrapers. Speaking to Edge Magazine for the venerable tome’s 413th issue (spotted by GR+), Hall says, “It really is a climbing-frame game, and it’s about moving the players through those spaces and going up and down things as much as anything else.”



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